How Trenchtown works
Every wallet that holds $TRENCHTOWN lives in the town as a person built from what it did on chain. Buy and you move in. Buy more and you get a bigger house. Sell everything and you leave on the bus.
Your house is your bag
Where the fees go
The coin's creator fee on every buy and sell is booked once, by its transaction.
Today's AI spend and the servers are paid before anything else.
The rest goes into the furnace in the square.
A festival spends the whole furnace on one buy and burns every token it brought in.
The rules
Residents
A resident's job, home and character come from the wallet's own history: how early it buys, how long it holds, what it lost to one-slot rugs. Every trait on a resident's page shows the numbers it was read from and links to the proof.
Exchanges, routers, the bonding curve, the pool and the dev wallet never live in town. Labelled bots do, as clockwork robots.
Moving in and out
A buy moves you in from the bus stop with your luggage. A bigger bag moves you to a bigger house; a smaller one to a smaller house. A balance of zero packs you up: you walk to the stop and the bus takes you out of town.
The mayor
The biggest resident is the mayor, checked every 10 minutes. A change is an election, with a speech in the square.
The jail
A wallet that created a coin with a one-slot rug (a sell 70 % or more under the previous slot's high, in the same market) lives in the jail. It is shown by its address and the proof link to the crash transaction, never by a name.
Teams
Wallets that buy the same launches together are a team. A team lives behind one gate, in a walled compound.
The brains
Residents think with an AI model only while someone is watching them or they are in a conversation; everyone else follows a schedule. The spend is capped per day and shown live in the header.
Festivals
Your card
Tag the town's X account under any wallet, coin address or handle and it answers with that wallet's resident card. A wallet that does not hold gets a visitor card.